The PC game that gave players the tools to basically create their own customized video games within the game.
Called 'ZZT,' customers purchased that game by mailing a check to Sweeney's parents' house in Maryland and waiting for him to mail a copy of the game back to them on a computer disk. The game is on pace to gross roughly $2 billion this year alone.īut 'Fortnite's' huge success is a stark contrast to the first game that Sweeney developed for Potomac Computer Systems (the original name for the company that later became Epic Games) in 1991. In June, Epic Games hosted a Fortnite Celebrity Pro-Am where 50 professional gamers will team with celebs like NBA star Paul George for a shot at $3 million in prize money.ĭespite being free to play, 'Fortnite' has already pulled in more than $1 billion in revenue, including an estimated $318 million in May, according to research firm SuperData, thanks to in-game purchases by players who spend money on things like new costumes and tricked-out tools (like a pickaxe outfitted with glow-sticks). The game has become something of a cultural phenomenon to the point that celebrities like the rapper Drake and singer Joe Jonas have been known to spend their time playing with everyday gamers. At one point in February 2018, 'Fortnite' had over 3.4 million people playing the game online at once.